stellaris focused arc emitter. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. stellaris focused arc emitter

 
 I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightningstellaris focused arc emitter  Stellaris Dev Diary #312 - 3

Most people try out anti- hull weapons but are unimpressed because their kinetic/energy mixes have much higher dps and work against default empires whose points are mostly hull (look at star bases), the focused arc emitter is an X spinal mount weapon, only the Juggernaut has room for 2. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. --------------. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. 1 Focused Arc Emitter;. Generally I fit my ships depending on the composition of enemy fleets. Cloud lightning is an L-size weapon with range 70 and average damage 11. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. The two weapons are attacking different segments of their HP. 花费:2293. While the Tachyon Lance does have some nice damage. Destroyers are. . With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. 花费:2293. Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings. They have huge armor and even bigger shields and tiny hull. 0 unless otherwise noted. Arc Emitters are only good against the Contingency. Also, since they all have a cool down of approximately 8 ticks, average. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). Was testing how strong naked battleships with FAEs were, my setup was literally just the Focused Arc Emitter in the X-slot, no other weapons, and then crystal plating for the hull. These weapons bypass shields and armor and strike hull directly. How does hardening actually work? Certain utility components give hardening effects. If you feel like going a bit further, then do the above, but for Cruisers, do only-middle-slot weapons with the Tracking computer (these will specifically shred everything below Battleships) and for Battleships, once you have serious tech, get an XLLLL setup (first deck an X slot, 2nd deck 3x L, 3rd 1x L), and fill them with Focused Arc Emitter. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Medium disruptor has range 60 and average damage 6. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. 6. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. I've mainly played Stellaris while using auto-best for my ships. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. Shields V+Power V in the rest. Reply reply. This is the easiest way to use the guide in game, especially if you don't really plan ahead. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterYeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. Even after it devolves into a melee, they'll usually end up attacking different targets. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. The Hangars and Missiles do very well at dealing with small ships that get inside the Battleship's minimum range, while the Focused Arc Emitter gives it a big gun. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Plasma versus gamma lasers versus disruptors. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Cruisers: carriers with neutron launchers in carrier mode . It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction booster Yeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. Finally, the focused arc emitter is very good, particularly because it never misses. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. Content is available under Attribution-ShareAlike 3. I generally use artillery Titans with the nanobot cloud aura. However, once shields are down it's the weakest of the spinal mount weapons. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. I know the arch emitter counters corvettes so I. So it's year 2412 and I'm at 170k fleet power. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. best two X weapons are gigacannons and focused arc emitters). Stellaris Dev Diary #312 -. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. But Cloud Lightning is terrible for an endgame weapon. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. That leaves you with lances or arc emitters. 0. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. 对该项目的细节说明请添加至相关页面. 780k alloy for 1250 battleships (maybe don't need this many. Army doctrine was no retreat for + 33 fire rate. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Paradox Forums Paradox. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Focused Arc Emitters. Usually you'll get better results. you can rip to shreds the AI even if they have an objective fleet power 3-5x yours if you hit them from a distance (set ship computers properly) Fleet. • 15 days ago. Fighters + Missiles will overwhelm their point defense and also bypass shields. Example: I clear the Enigmatic Fortress chain and unlock the research. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. --------------. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. A small amount of Point Defense defends against Torpedoes and. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. Irrigation Design Guide. Stellaris. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. CL is there to supplement Focused Arc Emitters. There is no best weapon. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Then there are the Battleship weapons: Kinetic Batteries, Giga Cannons, Neutron Launchers, Tachyon Lances, Focused Arc Emitters, and Cloud Lightning. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. research_technology tech_antimatter_power Amoeba Breeding. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. 1 Shield booster, 1 Afterburner. Tachyon lance is close enough. 38. Cloud Lightning is underrated in 1. Design E: Arc Emitter, Flak Cannons. As nonsensical as it would have seemed in 1. The ultimate doom stack is when you stack dozens of 200k strength Battleship groups armed with Focused Arc Emitters and Cloud Lightning, Admirals with Cautious trait (+20%range), No Retreat War Doctrine (+33% fire rate), 10 laser attack speed repeatable (+50% fire rate), 10 laser damage repeatable (+50% laser. Copy Copy tech_arc_emitter_2. 相关页面: 舰船组件. PD destroyers with neutron launchers and pd lasers. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 6 update. Probably artillery is better. So what do you think about this composition against AI:386. You wanna destroy them before they can even close in. So four of them are about 32% more alpha damage than the FAE. On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). Many people seem to think you need 'mixed fleets' now but you really don't. DeanTheDull Necrophage • 2 yr. Stellaris Dev Diary #320 -. Numbers roughly add up. What the arc emitters don't destroy in the first volley the strike craft will. Crusader Kings II: Tech Support. Nemesis Patch #2 Released! MrFreake_PDX. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. FAE stands for Focused Arc Emitter. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. CryptoThat's the problem with Stellaris' ground combat; all you ever need to do is just make a bigger army. Stellaris Real-time strategy Strategy video game Gaming comments. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. In both cases I won handily, but in the first instance. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. I unfortunately do not have cloud lighting so the only real bypass weapon is the focused arc emitter. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. Stellaris Dev Diary #277 - The Hunt is On (Stellaris 3. By tye time I won that game (22502 no crisis just a domination victory) I had only lost 2 in combat. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. You can always swap to Focused Arc Emitter if you're up against shield-heavy foes. Arc-Emitter battleships and lots of rail guns. Crypto***Update: Aesthetic Cinematic Graphics Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon (no more subtle purple or pink vanilla colors in projectiles and more consistent explosions) ; Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with. Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. This weaponry you can only equip on BBs. 06m, also I have +20% increase to damage v. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. Try using dakka. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. Cloud Lightning; Giga Cannon vs Kinetic Artillery). The lance does more raw damage but iirc the scourge have roughly equal hull and armor, meaning they basically take the same number of shots to kill any given scourge (lance does double damage but emitter ignores 50% hp). Matter Disintegrator - A new approach. 58 days against the same Battleship above; Giga Cannon takes 27. Go to Stellaris r/Stellaris. My nearby FE has about 260k but I'm pretty sure I can win if I just play it smart. Vs Contingency, judging by the low hull, I reckon Arc Emitter and Cloud Lightning do wonders. Well duh. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 64 dpd Means a combined damage output of 150. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. - End-game start year 2275. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. For their X-Slot weapons, they use Focused Arc Emitters. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Aidante • 5 mo. Additionally, as there is no scaling way to increase hull points, late game meta falls squarely on the Focused Arc Emitter in ludicrous quantities, as any player who has fought a 25x crisis can attest. Imo, Giga Cannon. 1) Tachyons have signifantly more raw dps then arc emitters : 24. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. View community ranking In the Top 1% of largest communities on Reddit. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. Stellaris. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. Default equip would be focused arc emitter + cloud lightning which is also great against Pretoryn scourge and Contingency. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. The have two fleets, one with 94K and the other with 96K. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. The versions with disruptors and focused arc emitter. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. ago. Once their shields were down they just died. It shoots a 30° electric arc spreading through nearby walls and between enemies. The focused arc has 100% armor pen and 100% shield pen. The focused arc emitter does 11. This mod also adds two new technologies to the. If u have a null void beam (it will totally melt enemy shields) use that (you get it through a pop up scenario), focused arc emitter, neutron launcher those weapons are great. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. 91 Badges. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. All you need for this massive size of fleets is: Enough energy and strongholds. ago. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. Even after it devolves into a melee, they'll usually end up attacking different targets. This can further be increased with the focused arc emitter. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs. It's not nearly as wasteful as it looks. arc emitter fires once in 8. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. 3. Per page: 15 30 50. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. Just remember to only fight at max distance or. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. I feel that they are insignificant to the equation. 1 Focused Arc Emitter: 105dpd 4 Cloud Lightning: 45. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . Arc emitter BS did lose to 200 torpvettes and 200 autocannon/plasma corvettes. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. 1 Titan Lance; 4 Advanced Strike Craft; 8 Cloud Lightning; 4 Medium Phase Disruptors; Spoiler: Governor-class Battlecruiser. Get rid of the Autocannons and Plasma, if a Juggernaut is ever getting close enough for these weapons to fire something has gone horribly wrong. It shoots a 30° electric arc spreading through nearby walls and between enemies. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Go to Stellaris r/Stellaris. Go to Stellaris r/Stellaris • by Healthy-Drink3247. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. A place to share content, ask questions and/or talk about the 4X grand strategy…You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Business, Economics, and Finance. adapt your fleet to your opponents (e. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. Arc emitters and Cloud Lightning penetrate 100% of shields and armor, which means the only thing that matters is hull. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. Carrier chip. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Stellaris Dev Diary #312 - 3. This is a less efficient design in general, but saves a huge amount of research. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. 6 ‘Orion’ Patch Notes). Good/Great performance against all three crisis enemies and AI, so no need to refit ever. You need a few from every weapon or you are handicapping yourself. I use battleships with neutrons on them. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. A slots 2x afterburners. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. At very minimum this would upset the weapon balance, as some weapons are totally reliant on coordination while others don't really need. 060 Jun 23, 2018; Add bookmark. Everything I have researched has said Tachyon Lance over Focused Arc Emitter for battleship design. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. I'm a veteran of Stellaris, playing since super early days. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. Spoiler: Minister-class Titan. 01 vs 12. Content is available under Attribution-ShareAlike 3. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. You should use a ton of shields yourself though because most of their weaponry is weak to shields. Still - i checked wiki and even with 100% accuracy and tracking, it still has a damage range of 1-221 (Focused Arc) I won't post numbers cause wiki got it, tough it seems the stats still don't account for accuracy :. This isn't. And so far they dealt with corvette swarms of AI beautifully. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. The two weapons are attacking different segments of their HP. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. And 5x T5 large shields and 1 T5 armor. 2. Also, since they all have a cool down of approximately 8 ticks, average. Stellaris Dev Diary #312 - 3. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 12. Destroyers with KA + PD. Especially if you're aiming for kill rate you'll need very specialized fleet. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. r/Stellaris. Synergizes well with the Carriers core. Tachyon + Neutron for instance is very weak to shields but very efficient in terms of research cost and is virtually unbeatable in the. And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. I stick to Corvette spams until I can make Tesla Battlecruisers. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. On the other hand, it's not like missiles and strike craft need a nerf. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). Try to grab any admurals w. Always use Auxiliary Fire Control. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. In this video, I prove hands down that Focused Arc Emitters are beasts, and give some insights into battleship construction. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Embarrassingly, I'm still a hefty novice when it comes to ship design. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. Starcomet. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. Also because there is no hull repeatable so it has become an even bigger issue late game. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. However, when it comes to the L-slot weapons it's a different story. Focused Arc Emitters 24000: 4 Focused Arc Emitter Arc Emitters Base: 35 The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Rare resource cost? neglible compared to everything else on a battleship. but I did try out a mixed fleet that included PD destroyers and carrier battleships w/focused arc emitter at about a 2:1 ratio, and a full battlship fleet of kinetic/laser/tachyon lance against similar fleets from the AI. I always do penetrative weapons, focused arc emitter + cloud lightning battleships with repeatable research in energy weapons. 64, or if we consider that they only need to damage the hull a weighted output of 451. Defensive pacts. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. The Focused Arc Emitter is indeed a very powerful weapon. As much as one of the devs was talking about changing weapon scaling so naked corvettes wouldn't be a thing, they failed, naked ships are still the way to go. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. go arc emitter + cloud lightning. I would say unless the enemy is using only shields or only armour then use nothing but phase disruptors and focused arc emitters. Immediately, one of the new enigmatic tech options shows up. Auto-best is not good, it frequently makes completely nonsensical design decisions. Works pretty well against the ai. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. research_technology tech_arc_emitter_1 Antimatter Power. research_technology tech_arc_emitter_2. Carrier battleships can counter most anything. The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. All of the weapons are shield penetrating. Of course, one could always make Focused Arc Emitter and Cloud Lightning Battleships and I have found that they can outlast pretty much anything else but they sometimes really suck against mixed fleets like Slammer/Lancer configurations. Armor is 68% with 1260 shield points and 2 capacitors. Hit multiple targets. There is actually an easier way than that. Similarly, unless you're running only Focused Arc Emitter the Battleship. go arc emitter + cloud lightning. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Carriers will usually run Focused Arc Emitter + Carrier core. I'd like to try and learn how to optimize each ship manually. In singleplayer you can just mass these, the AI will never counter them. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. Don't even research them. Also see the issue of ship. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. Rare resource cost? neglible compared to everything else on a battleship. If you can’t find any CL simply go with Kinetic Artillery. I'd go with the spinal personally. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. With power booster on accessory slot. Use only battleships and titans (don't even bother with smaller ships). The aquisition and use rules are the same as for Psionic Shields and Psionic Jump Drives, you get them from either the Shroud or from Holy Guardian FE debris and you can only use them if you are a Transcendent empire. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. They can be found in special predetermined systems and rival moons in size and. 47 votes, 30 comments.